The Post-Production Workflow Your Editor Wishes You Understood
Field notes from commercial sets and brand work across DFW and Texas. Written by the Geared Like A Machine production team for clients, freelancers, and crews who run real jobs.
When a brand reviews a post-production budget and sees a number for "editorial," they usually think one thing: the editor sits down, cuts the footage together, and you get a video.
That is one phase of six. And it is not the most expensive one.
Why Post Is a Producing Function, Not a Creative Afterthought
Post-production is where the actual campaign becomes visible. What looked like one thirty-second spot on the production schedule often surfaces in post as a hero cut, three cutdowns, two aspect ratio variations, a retailer-specific version, and four platform-optimized social edits.
None of that was a surprise. It was implicit in the brief the whole time. It just did not get priced until the editor asked for a deliverable list.
AICP's post-production guidance, maintained since before many of today's brand managers entered the industry, describes the process beginning before the cameras roll: dailies responsibility, timecode consistency, verified media copies, and edit-ready turnover structure should be assigned during pre-production, not improvised after the shoot. When that discipline is missing at the front end, post compounds every gap.
Here is what the phases actually are and what each one costs.
Phase 1: Offline Editorial
This is what people picture when they say "editing." The editor builds story structure, pacing, and performance selection from the raw footage.
What it includes:
- Ingest and syncing of all camera cards and audio
- Organization of footage into a manageable project structure
- Assembly cut, followed by editor's first pass
- Internal review (director and production company)
- Agency review rounds
- Client review rounds
- Revisions toward a picture lock
What it does not include: color, graphics, final audio, VFX, or delivery.
Where it goes wrong: review rounds that are not defined in scope. The industry standard is to include a stated number of rounds in the bid, typically two to three agency reviews and two to three client reviews. Additional rounds are change orders. If nobody set that expectation, every round is a free round in the client's mind and a budget erosion in the editor's.
Picture lock is the milestone where editorial is finished and post moves forward. It is not a soft checkpoint. After picture lock, a note that seems small, removing two seconds or swapping a super, collapses into a finishing change with downstream cascade: new timing for motion graphics, re-recorded VO sync, reopened color and audio sessions, updated QC.
Phase 2: VFX and Motion Graphics
Not every commercial has significant VFX, but most have at least some. The range is wide.
On the small end: beauty retouching on a product shot, wire removal from a practical rig, a screen insert on a phone, removing a logo from a background element.
On the large end: full CG product construction, environment extensions, digital people or set extensions, packshot builds that combine photography with 3D render.
VFX is priced by shot, by hour, or as a scoped package depending on vendor and complexity. The shot count in post rarely matches the shot count in the bid. Clients approve new cuts, new cuts require new VFX, and the question is never whether VFX will expand, it is whether the original scope acknowledged that it would.
Phase 3: Color Grading
Color is not a filter pass. It is a full craft discipline, typically handled by a colorist who may not be in the same facility as the editor.
What it includes:
- Primary color correction (exposure, white balance, contrast)
- Secondary correction (isolating and adjusting specific elements: sky, skin, product)
- Establishing and applying a consistent look across all shots and scenes
- Matching between different cameras, lighting conditions, and locations
- Creating a deliverable-grade master for each output format
Where clients are confused: color happens on locked picture. If the cut is still changing, the color session cannot proceed or has to be redone. A late note that adds a scene or removes a sequence reopens the color session. Time in a color suite runs $300 to $1,000+ per hour depending on the facility and the colorist's profile.
Film reference: the two-and-a-half minute epilogue in No Country for Old Men looks the way it does because Roger Deakins and colorist Steve Scott (Technicolor) made deliberate, specific choices in the grade that could not have been achieved in-camera. The color is not ambient. It is designed. The same applies to commercial work, just compressed into thirty seconds.
Phase 4: Online Finishing and Conform
Online finishing is the phase where the approved editorial timeline is rebuilt at full resolution, with all final assets in place, for delivery.
What it includes:
- Conforming the offline edit to camera-original resolution footage
- Integrating final VFX outputs and graphics
- Checking and correcting any technical issues frame by frame
- Building out all deliverable versions from the master
Why it is a separate phase from editorial: the offline cut is typically edited using proxy files, lower-resolution copies of the original footage that make the editing process faster. The online conform replaces those proxies with the actual camera files. Any discrepancy between what the editor built and what the camera actually shot gets resolved here.
This is also where the full deliverable matrix becomes real. The hero cut at 16:9. The cutdown at 1:1 for Instagram. The 9:16 for Stories. The retailer version with a different end card. Each one requires its own conform, its own graphics check, its own QC.
Phase 5: Audio Mix
Audio finishing is its own billable phase.
What it includes:
- Mixing dialogue, music, sound effects, and ambient sound
- VO recording session (if not done in production)
- Finishing to broadcast audio specs (typically -23 or -24 LUFS for broadcast, -14 LUFS for streaming)
- Stem deliverables: music-and-effects only, dialogue only, clean audio
- Textless and textless-with-audio versions
What clients miss: the mix is not just balancing levels. It is the final emotional shape of the piece. A 15-second social cut that runs loud on a phone speaker needs different treatment than a 60-second theatrical spot. Finishing them identically produces one version that is wrong for its platform.
Music licensing complications surface here too. If the track was cleared for use but specific stems were not provided, the mix cannot create the requested versions. This is a rights problem that lands in the audio suite at the last possible moment.
Phase 6: QC and Delivery
Quality control and delivery are the last phase before the work leaves the production company's hands.
What it includes:
- Technical review of every deliverable against the specified delivery format
- Closed caption file generation and timing check
- Loudness and format spec verification
- File naming and metadata according to the broadcaster, platform, or trafficking system
- Delivery to each distribution endpoint: broadcaster, media buyer, agency, brand
Where it goes wrong: specs change, or were never confirmed. A platform update changes the accepted codec. A broadcaster issues new loudness requirements. The naming convention the agency uses does not match what the post house produced. QC that should take a day turns into a three-day remediation.
The other failure mode is delivery being expected before the rights posture is safe. A commercial with unlicensed music, unconfirmed talent usage, or unclear legal-copy approval should not be submitted to a broadcaster. The post producer's job is to ensure delivery does not happen until approval and rights are solid.
The Version Matrix Is a First-Order Cost
The single most reliably underestimated post budget line is the deliverable count.
One approved :30 hero spot, when a realistic campaign version matrix is laid out, typically produces:
- :30 hero (broadcast, digital)
- :15 cutdown
- :06 bumper
- 1:1 square crops of each
- 9:16 vertical crops of each
- Retailer variant with alternate end card
- Texted and textless versions of each
- Clean and dirty audio stems
That is potentially 20 to 30 individual deliverables from one production. Each one needs to be edited, conformed, color-corrected, mixed, QC'd, and trafficked. The editorial budget that was priced for "editing the spot" rarely covers the deliverable pyramid underneath it.
Map the deliverable matrix before the bid is finalized. The production company that does this is the one telling you what the job actually costs. The one that doesn't is the one you will be renegotiating with after picture lock.
What does this interactive guide cover?
Offline edit. Color grade. Online finishing. Mix. QC. Delivery. Six distinct phases, each with its own craft logic, its own cost structure, and its own failure modes when a client treats them as one undifferentiated blob called 'editing.' The interactive panel is a compact visual pass over the same field judgment: where the tool saves real hours on a commercial job, where a client or brand still needs human craft, and where the workflow breaks down on a real GLM set.
Common questions
What does this post cover?
Offline edit. Color grade. Online finishing. Mix. QC. Delivery. Six distinct phases, each with its own craft logic, its own cost structure, and its own failure modes when a client treats them as one undifferentiated blob called 'editing.'
Who is this written for?
Commercial production clients, freelancers, and crews who need practical guidance from a Texas production company that runs real brand jobs.
How should you use this on a real job?
Read the field notes for the decision framework, then use the tools and links on the page to move into scoping, crew, gear, or Discovery with Geared Like A Machine.
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