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Storyboards, Shot Lists, and Floor Plans: Which Prep Doc Does What

Field notes from commercial sets and brand work across DFW and Texas. Written by the Geared Like A Machine production team for clients, freelancers, and crews who run real jobs.

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A director shows up to the production meeting with forty-two hand-drawn storyboard panels for a shoot that is mostly two people talking across a table. The panels are beautiful. They are also the wrong document. Nobody in that room knows how many setups the day holds, how long the company move to the second location eats, or whether the dolly can even physically clear the doorway on the push-in everyone keeps describing. The storyboard answered a question nobody was asking, and the three questions that actually decide whether the day finishes on time went unanswered.

This happens constantly. Storyboards, shot lists, and floor plans get lumped together as "the prep docs," treated as interchangeable proof that a director did their homework. They are not interchangeable. Each one answers a specific question, and building the wrong one for the problem in front of you is worse than building nothing, because it burns prep hours and creates false confidence. So here is the clean separation: what each document actually answers, when you need which, and how the three fit together on a real day.

The storyboard answers what the frame looks like

A storyboard is a drawing of the shot. That is the whole job. It shows composition, what is in the frame and what is cropped out, where the eyeline sits, what the lens is roughly doing, and how one frame cuts to the next. It is a visual contract between the director's head and everyone who has to build toward that image: the DP, the gaffer, the production designer, the client who needs to see the idea before they approve the budget.

The mistake is treating the storyboard as the plan for the day. It is not a plan. It is a picture. A storyboard tells you the push-in ends on a tight single of the hero product. It tells you nothing about how long that push-in takes to light, how many other setups share that lens, or whether the table has to move for the dolly to make the move. Those are different questions handled by different documents.

Storyboards earn their cost when the frame itself is the hard part. Reach for one when a shot is a genuine visual construction: a VFX plate that needs precise framing for the comp, a complex oner where the choreography between camera and subject only reads if everyone sees it drawn, a stylized commercial where the client is buying a specific look and needs to sign off before you spend. On those, the panel prevents a five-figure misunderstanding. Board the sequences that are load-bearing for the story or the sale, not every slate.

Where storyboards get wasted is on standard coverage. Boarding a two-person dialogue scene as wide, over, over, single, single is theater. Every experienced crew already knows what a shot-reverse-shot looks like; drawing it does not add information, it just fills a binder. The test is simple: if a competent DP would frame it correctly from a one-line description, you do not need a panel. Save the drawing hours for the shots where the frame is not obvious.

The shot list answers coverage and time

The shot list is the day's actual battle plan. It is the numbered inventory of every setup you intend to get, and it is the single document that tells you whether the day is real or a fantasy. Storyboards show the frames; the shot list tells you how many frames exist, in what order you shoot them, and whether that quantity fits inside the hours you have.

A working shot list is not just a list of shots. Each line carries the setup number, the scene, a plain description, the lens or size, any special equipment (dolly, slider, drone, high-hat), and a realistic time estimate. Add those estimates up, compare against the shootable daylight or the stage hours, and you get the one number that matters more than any other in prep: does this fit. Most overrun days were lost in prep, on a shot list that was never honestly totaled. Twenty-two setups with an hour of company move and a lunch inside a ten-hour day is not a schedule, it is a wish.

The shot list is also what lets you triage under pressure, which you will do on almost every shoot. When you fall an hour behind by mid-afternoon, you do not renegotiate the storyboard. You open the shot list and decide which setups are essential coverage and which are the nice-to-have safeties you can drop without breaking the edit. A list that has been prioritized, with the must-haves marked and the safeties flagged as cuttable, turns a panic into a decision. A day without a shot list turns the same moment into a guess, and guesses on a clock cost money.

This is the document you almost never skip. Boards are situational and floor plans are situational, but a shoot without a shot list is a shoot without a plan. Even a rough list on a legal pad beats none, because the act of writing every setup down and estimating it is what surfaces the day being undersized before you are standing on set watching the light go.

The floor plan answers space and blocking

A floor plan, sometimes called a blocking diagram or an overhead, is a top-down map of the physical space. It shows the walls, the doors, the furniture, and on top of that it plots where the actors move, where the camera sits for each setup, where the key light goes, and where the crew and equipment stage. It answers the question the other two documents cannot touch: does this actually work in the room we have.

Space is where days quietly die. A dolly move that looks effortless in a storyboard is impossible when the track cannot clear the sofa. A lighting setup that reads great in your head puts a stand exactly where the actor has to walk. Two cameras cross-shooting into each other's frame is obvious on a floor plan and invisible on a shot list. The floor plan is where you catch the physical conflicts before the day, when catching them costs a pencil line instead of ninety minutes of relighting while a full crew stands around on the clock.

The floor plan is also the fastest way to plan camera-to-camera coverage and lighting continuity across a scene. Plot every setup's camera position on one overhead and you can see at a glance whether your eyelines stay consistent, whether you are crossing the axis, and whether one lighting setup can cover several shots before you have to relight. That is genuine time saved on the day, not decoration.

You need a floor plan most when space or movement is the constraint: a location with tight square footage, a scene with real blocking where actors and camera move together, a multi-camera setup where positions have to be deconflicted, or a night exterior where every light position has to be planned because you cannot improvise power runs in the dark. On a simple locked-off interview against a wall, the floor plan is a rectangle with a chair in it and you do not need to draw it. Match the document to the constraint.

Three questions, three documents

Line the three up and the separation is clean, because each one owns a different question and none of them can answer another's.

The storyboard owns the frame. What does this shot look like, and how does it cut. Its audience is the DP, the designer, and the client, and its cost is drawing hours. Skip it when a competent crew would frame the shot right from a sentence.

The shot list owns coverage and time. How many setups exist, in what order, and does the total honestly fit the hours. Its audience is the whole crew and above all the first AD building the day. Its cost is an hour of honest estimating in prep. Skip it almost never.

The floor plan owns space and blocking. Does this physically work in the room, do the moves clear the furniture, are the camera and light positions deconflicted. Its audience is the DP, the gaffer, the grips, and the AD staging the day. Its cost is one overhead sketch per location. Skip it when the space is trivial and nobody moves.

The failure mode is always the same shape: reaching for the document that is fun to make instead of the one that answers the question actually in front of you. Storyboards are the fun one, so they get overbuilt on shows that needed a shot list. The shot list is the boring one, so it gets skipped on shows that could not afford to skip it, and the day runs long. Match the document to the problem and you stop wasting prep time; mismatch them and you produce a thick binder that answers questions nobody asked while the real ones ambush you on the day.

What most real days actually need

For a large share of commercial and branded work, the honest answer is: a rigorous shot list, a floor plan for any location where space or movement is tight, and storyboards only for the two or three hero shots where the frame is the product being sold. That is not a corner-cut version of prep, it is correctly-scoped prep. The forty-two-panel storyboard for a talking-heads shoot was the corner cut, because all that effort went into the one question the day did not turn on while the shot list that would have caught the undersized schedule never got totaled.

The bigger the show, the more the three converge and reinforce each other. On a national spot with a stunt, a company move, and a signed-off creative board, you will genuinely want all three, tightly cross-referenced, with the boarded shots carrying setup numbers that match the shot list and camera positions that land on the floor plan. On a two-person interview in a conference room, you want a one-page shot list and nothing else, and drawing more would be a way of looking prepared instead of being prepared.

So before you open the software, ask the actual question. Is the frame the hard part, is the day undersized, or is the room going to fight you. The answer tells you which document to build, and just as important, which ones to leave alone. Prep is not a volume contest. The director who shows up with the right three pages beats the one who shows up with the wrong forty-two, every single time the clock starts.

Which prep doc actually solves your problem?

Pick a production challenge and the matcher tells you which of the three documents to build, with a side-by-side of what each one captures.

Common questions

What does this post cover?

Three prep documents solve three different problems, and teams waste prep hours building the wrong one. Here is what each answers and when you actually need it.

Who is this written for?

Commercial production clients, freelancers, and crews who need practical guidance from a Texas production company that runs real brand jobs.

How should you use this on a real job?

Read the field notes for the decision framework, then use the tools and links on the page to move into scoping, crew, gear, or Discovery with Geared Like A Machine.

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Practical production notes from GLM sets: pricing, contracts, lighting, and how commercial work actually runs in DFW.

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